Victim Advocate: Female Sexual Assault Victim lines

Summary

  • Users practice supporting victims of sexual assault while informing them of their options.
  • Intended for, but not limited to: victim advocates, counselors, residential directors, student health services, and workers at crisis intervention centers.
  • Simulated character moves quickly between various moods and emotional states, forcing users to adapt their communication approaches to every conversation and creating a unique experience with every play.
  • Users receive both ongoing feedback on their rapport level and conversation skills with the character and a post-conversation score on their mastery of the learning objectives.
  • Created in partnership with experts from the Maryland Coalition Against Sexual Assault and other agencies.
Angela Lopez

Scenario

  • User assumes role of victim advocate at a rape-counseling center, working with a college student named Angela Lopez, who was assaulted in her dorm room.
  • Simulation focuses on developing rapport, using support skills, and informing Angela about her options.
  • Victim behaves differently in each conversation, based on her emotional state (fearful, numb, or angry) and her level of trust in the user.
  • Topics that the user/victim advocate can discuss include:
    • Introducing yourself and your duties as a victim advocate
    • Addressing concerns about victim’s physical needs and well-being
    • Identifying the different reporting options and exam types
    • Listing the different safety options (e.g., protective order)
    • Screening the victim for potential suicidal/homicidal thoughts
    • Explaining the long-term counseling options available for the victim

Learning Objectives

After achieving mastery through repeated conversations, the user will be able to:

  • Offer emotional and psychological support to the sexual assault victim
  • Explain resources available to address a victim’s short-term and long-term needs
  • Inform the victim of safety and medical options
  • Avoid conversational pitfalls
  • Recognize behavior that suggests the victim intends to harm herself or her attacker

Seat Time

  • Approximately two hours of e-learning material.
  • Simulated conversations last 15 - 30 minutes.
  • The average user will require 5 – 8 hours to achieve mastery of the learning objectives, but can learn the basics in as little as three hours.

The estimate seat time does not account for longer-term "refresher" sessions, which will vary by user.

"...never have I used the word 'break-through' to describe our programs.  I use this word now."

-Dr. Victor Marrow
Executive Director
Office of Funded Programs/CME
Johns Hopkins School of Medicine